Virtual Reality Technology War – Tech giants go above and beyond to secure exclusive content for their VR technologies, with Oculus taking a lot of heat for the Rift. But in an interview with TechCrunch during the E3 conference, Oculus co-founders Palmer Lokey and Nate Mitchell were quick to point out that Sony is taking a similar approach for the upcoming PS VR headset. “You see Sony investing in its content in the same way,” they said. “They want to do things that take advantage of the qualities that they have at their best.”
They are not wrong. It makes sense for these companies to ensure that their platforms have an edge over others. According to Loki, this is how the VR industry will proceed for now. And while it might work for the developers behind these platforms, the community will definitely have a hard time deciding between the many options.
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“They’re one of the very few companies in the world that have the resources to push a new platform like this and make it happen,” Palmer Lokey said. “They believed in VR, and they believed it was going to be the next big computing platform. I would say not a lot of people, especially at the time, saw that vision. It seems pretty obvious now. We look around at E3. And say, oh, obviously, that’s the next step.”
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In fact, VR is the next destination for gaming. The only thing left to discover is how to bring this unique content strategy to the PC ecosystem. Personally, this is a little disappointing, as some fans are hoping that over time the exclusive content will die out and the console will follow a more unified approach towards titles. But with the current approach towards exclusive VR content, we’re seeing the PC model become a bit console-like. It might prove successful for Sony and Microsoft, but will the same happen for VR technology?
On the one hand, we have these companies trying to get more and more exclusive content, while the co-founder of Valve and former Microsoft employee Gabby Neville speaks openly against these practices while VR technology Emphasize your open attitude. . The only thing that remains to be found is whether this strategy will be able to dominate the VR market, or we will soon have to start making the choices we made with Xbox and PlayStation.
To know more about me, follow me on Twitter and Facebook. Do nothing here. It’s also a good way to keep your news feed clean. I will not publish updates. Using VR, veterans suffering from PTSD enter a virtual war zone to relive the trauma of serving in Iraq and Afghanistan. USC Institute for Creative Technologies
It was supposed to be a routine supply mission: a short drive through al-Assad Air Base, 90 kilometers north of Baghdad, to, among other things, pick up a new TV set to entertain the troops. Jimmy Castellanos, a 20-year-old Marine, was aboard the convoy just five months after his first tour of duty in Iraq. But on the afternoon of March 18, 2004, Castellanos, who maintained the weapons systems of the US Army’s Cobra attack helicopters, said he needed a guard. His friend and bunkmate took his place.
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Around 10 o’clock that night, driven by the dust, as if marking the horizon line between the desert and the sky, Castellanos saw the truck that had been searching for him heading home. They were about a kilometer away, but clearly visible in the desert. When the mortar exploded, Castellanos wasn’t sure what had happened. Hours later, the news came during a casualty briefing: Castellanos’ bunkmate was paralyzed, two other team members were seriously injured, and Cpl. Brownfield, who was sitting in Castellanos’ seat, was killed instantly.
The next day, the truck was dropped at the base, riddled with bullets. In the back, the TV, which was still sleeping in its cardboard box, was now a dark brown double soaked in blood.
When Castellanos returned to America three years later, the effects of the event began to surface. At night, he checked the locks on the windows and doors of his house. He was going to bed. Then he got up to look again. When he finally fell asleep, he only dreamed of Iraq. When he visited a public bath, he regularly opened each stall and looked behind each door. Once, someone asked Castellanos about a Platoon friend who died that day. Castellanos fell. “I can’t discuss what’s going on for a few seconds without leaving the room,” he says.
Castellanos, the son of undocumented immigrants who fled El Salvador during a civil war in the 1980s, was told endless stories about America’s greatness when he was young. As a young man, he wanted to give back the land his family had given him. He joined the Army, and after his service, he attended Weill Cornell Medical College in New York to study for a joint MD and PhD in immunology. His teacher, Dr. Ulf Andersen, heard that his student had served in Iraq. When he asked about his experience, Castellanos returned in a storm of pain and restless anxiety.
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For three months, Anderson tried to convince his students to talk to a psychiatrist. Castellanos resisted. In the military, the mentally ill are considered an enemy. The Marines call these doctors “wizards,” not because they have the power to make things better, but because they can make them disappear. “Just asking to see a chaplain is ruining a Marine’s career,” says Castellanos. One visit to a deficiency was enough to ensure that you would lose the respect of your subordinates and the hope of advancement.
Finally, Castellanos gives. At his first meeting, the psychiatrist wasted no time. “Tell me about your roommate who was killed in Iraq,” he asked. Catellanos spent the next nine minutes in tears. “It’s very clear to me,” says Castellanos of the psychiatrist, “that if you have post-traumatic stress disorder, you don’t need medication, you need therapy.”
One in three people who experience a very traumatic event—anything from a car accident to a natural disaster to violence—will suffer from PTSD. Symptoms are often persistent and life-destroying: nightmares, insomnia, and feelings of isolation, depression, and guilt.
“Think about the worst thing that ever happened to you and remember how you felt immediately afterward,” says Albert “Skip” Rizzo, a research professor of gerontology at the USC Davis School of Medicine who has studied veterans since middle age. works with 1980. “Now imagine that six months later, you still feel the same emotion with the same intensity. That’s PTSD.”
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The disorder can be disabling for years, especially if patients are otherwise busy. According to Rizzo, nearly 69,000 new cases of PTSD were diagnosed in 2013 among veterans of Afghanistan and Iraq. That same year, 62,000 Vietnam veterans, who had left the conflict more than thirty years earlier, were newly diagnosed with the condition. “As people get older and retire, they’re not as busy,” says Rizzo. “They get hurt a lot emotionally. It can drag it out.”
Treatment for PTSD has varied over the years, from medication to psychotherapy to simple exercise. Most agree that exposure therapy, a treatment that began in the 1950s that seeks to relieve the patient’s trauma in a controlled, often imaginary environment, is usually the most effective prescription (although many doctors I don’t agree). The idea is to guide a patient back to his trauma memory, until his triggers no longer cause anxiety. Psychologists call this process habituation. Through repetition, memory is slowly stripped of its power.
In 1997, researchers at Georgia Tech linked exposure therapy to the emerging technology of virtual reality. Ten volunteers, veterans with PTSD who have not responded to various treatments, signed up for the lead clinical trial. It was called Virtual Vietnam.
Dr. David helped develop the VR WTC to help burn victims of the 9/11 attacks who suffer from PTSD. JoAnn Difede, Ph.D. / Hunter Hoffman, Ph.D.
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Each is strapped into a VR headset — an off-the-shelf eMagin — and transported to the jungle, or the passenger seat of a heavy helicopter. A therapist then manipulated faces and voices in crude ways, while each patient spoke about their trauma. After one month of treatment, all ten patients showed significant improvement.
Such was the program’s success that after the September 11 terrorist attacks on the World Trade Center in New York, one of Rizzo’s colleagues, JoAnn DiFede, began using VR to treat burn victims with PTSD. “People saw buildings, saw airplanes flying into buildings, heard noises and saw explosions,” he says. “We don’t know if it works. It’s worked. Well
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